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	<title>Design &amp; Development &#8211; The eLearn Blog</title>
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		<title>Beyond Black and White: ZebraZapps and the future of instructional design</title>
		<link>https://blog.elearnmag.acm.org/?p=560</link>
		<comments>https://blog.elearnmag.acm.org/?p=560#comments</comments>
		<pubDate>Mon, 14 Oct 2013 09:39:58 +0000</pubDate>
		<dc:creator><![CDATA[Denise Doig]]></dc:creator>
				<category><![CDATA[Design & Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[authoring tools]]></category>
		<category><![CDATA[elearning]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[ZebraZapps]]></category>

		<guid isPermaLink="false">http://elearnmag.acm.org/blog/?p=560</guid>
		<description><![CDATA[When it comes to producing rich, interactive eLearning there are many authoring tools to choose from. We sat down with Christopher Allen, ZebraZapps Product Manager, to discuss cloud-based authoring tools, the importance of meeting customer needs, and why ZebraZapps was [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><em> </em></p>
<p><em>When it comes to producing rich, interactive eLearning there are <a title="Rapid Power Tools: The top performers of eLearning authoring software" href="http://elearnmag.acm.org/archive.cfm?aid=2221186" target="_blank">many authoring tools</a> to choose from. We sat down with Christopher Allen, ZebraZapps Product Manager, to discuss cloud-based authoring tools, the importance of meeting customer needs, and why <a href="https://zebrazapps.com" target="_blank">ZebraZapps</a> was named of one of the top training tools.</em></p>
<p><em><span id="more-560"></span><br />
</em></p>
<p><strong><em> </em></strong></p>
<p><strong> </strong></p>
<p><strong>What was the inspiration for developing ZebraZapps?</strong></p>
<p>Over thirty years ago, Michael Allen and a brilliant team of software engineers and educators began work leading to the introduction of Authorware, a system to enable instructional designers and nonprogrammers to build a wide range of interactive multimedia applications. Authorware became the world’s most popular authoring system. Unfortunately, new owners of Authorware discontinued development. The loss of Authorware, even in the face of a plethora of tools available today, leaves a gap in the market, where one needs to either be a software coder or accept limited instructional strategies from less capable tools.</p>
<p>We felt it was time to start fresh with even greater aspirations—not only enabling everyone to create and share powerful interactive multimedia, but also to help each other through the exchange of reusable objects. From creative exploration, amazing capabilities, and outstanding productivity comparisons, ZebraZapps was born.</p>
<p>&nbsp;</p>
<p><strong>There is an element of learning involved for new users from instructional videos to webinars. How important was it to include this service to your users?</strong></p>
<p>Our number one priority for user support is effective training and guidance. We continuously add to our library of online training videos, webinar classes, and self-paced instruction. Our customer support team always works to ease the challenges new users face with a new and different system or tool.</p>
<p>We believe that one of the most important elements to learning ZebraZapps is getting an opportunity to see new and inspiring ways of transforming common content into something truly interactive and engaging.</p>
<p>So our webinars give new authors the opportunity to build along and ask questions while learning new techniques. These experiences are followed by our brainteasers, which are short inspiring interactions that swizzle the new concepts covered in the webinars. Brainteasers challenge authors to apply their newly learned concepts in a completely different way.</p>
<p>&nbsp;</p>
<p><strong>Who is your typical customer and how are they using ZebraZapps?</strong></p>
<p>Our users run the gamut. The range includes independent instructional designers and media artists, to advanced engineers and entire training departments. One thing is for certain: our users want a powerful and professional tool to build highly interactive and engaging learning events.  Right for their learners; right for the content. They want to create eLearning that leaves their learners with a long-lasting impression, that truly motivates them, and makes for high-impact business results.</p>
<p>&nbsp;</p>
<p><strong>What was the decision behind releasing the Professional Plus version?</strong></p>
<p><strong> </strong></p>
<p>Pro Plus meets several of our customers’ needs. First, Pro Plus provides users with the ability to deploy ZebraZapps applications locally or on their own servers.  Pro Plus authors can also deploy applications using ZebraZapps servers, using the 1,000 learner storage data accounts, which are part of the Pro Plus package.</p>
<p>Beyond new publishing and delivery options, Pro Plus comes with premium support and a hands-on training class for authors to get started building serious eLearning applications.</p>
<p>&nbsp;</p>
<p><strong>ZebraZapps offers ease of use and quick turnaround time; and removes the necessity of knowing how to code. Do you believe the role of instructional designers will change in response to the proliferation and popularity of authoring tools?</strong></p>
<p>Not all tools are alike. For too long now, authoring tool design has been focused on creating efficiencies for the designer and not on meeting the needs of the learner. Rapid development tools on the market today are so concerned about building simple quizzes and page-turning eLearning faster and faster, design flexibility has fallen behind…if it’s there at all.</p>
<p>Learning effectiveness derives largely from replicating real performance contexts as authentically as possible. Contexts are content/performance-specific, but many tools force designers into selecting from a palette of context-neutral templates, rather than enabling the design and implementation of what’s really needed. Rapid authoring tools see the role of instructional designers reduced to selecting context-insensitive templates.</p>
<p>Instructional designers need a platform like ZebraZapps where they can practice their craft and derive the greatest benefits from each instructional event. We think designers should demand more of their tools and expect more for their learners. If they don’t, the tools will determine the role of the instructional designer and force unfortunate compromises.</p>
<p>&nbsp;</p>
<p><strong>How do you respond to critics who say products such as ZebraZapps unfairly dismiss the skills of learning experts?</strong></p>
<p>We agree that many tools do this. That’s a primary reason we felt an obligation to develop ZebraZapps. ZebraZapps is different. It is a tool for learning experts. It’s a tool we found ourselves longing for. We built it, in fact, to meet the demanding requirements of our own eLearning design and development studios. ZebraZapps empowers learning experts to create effective experiences that motivate learners, provide authentic learning experiences, and spark performance improvement. ZebraZapps is a tool for organizations who want to create lasting learning experiences that keep students engaged from start to finish.</p>
<p>&nbsp;</p>
<p><strong>ZebraZapps was recently named one of TrainingIndustry.com’s “2013 Top 20 Authoring Tools”. Do you see this as a moment of validation in a crowded industry?</strong></p>
<p>Absolutely. We were thrilled to be named to TrainingIndustry.com’s Top 20 Authoring Tools this year. It gives us motivation and reinforces our passion to make ZebraZapps a better tool every day.</p>
<p>&nbsp;</p>
<p><strong>I noticed many free and some not so free apps in Shopps. Can you describe how Shopps works and why was it important to create a marketplace, specifically from the end user’s perspective?</strong></p>
<p><strong> </strong></p>
<p>Our Shopps provide a number of revolutionary opportunities:</p>
<p>First, great learning resources are often land-locked inside an organization, because it’s hard to share something stored on an internal LMS. The Shopps make public access easy and are also meant to provide an inspiring place for learning professionals to have a real conversation about content, design, and interactivity.</p>
<p>Second, the Shopps provide a commercial repository for off-the-shelf learning, where individuals and corporations have equal opportunities to sell their wares, receive feedback, and be financially rewarded for their contributions. ZebraZapps provides the e-commerce engine, and authors collect the check. No muss. No fuss.</p>
<p>Finally, authors can also buy and sell reusable objects or “gadgets” they have created in ZebraZapps. Gadgets create development efficiencies by allowing others to simply drag and drop cool interactivity, artwork, and media straight into their applications/courses and publish. Many share their gadgets without charge, but the e-commerce engine is also available for gadgets and allows fee collection to reward the helpful work of others.</p>
<p>&nbsp;</p>
<p><strong>Although cloud computing is clearly the way of the future, some users are still skeptical about the security of the cloud. Can a ZebraZapps user download their files instead of solely relying on system backups?</strong></p>
<p>Yes. With the release of Pro Plus, authors now have the ability to download their courses for use offline, on their own servers, or LMS. No problem.</p>
<p>&nbsp;</p>
<p><strong>As the product continues to iterate, what are your plans for launching the HTML5 output?</strong></p>
<p>We are focusing our engineering cross-platform efforts on allowing authors to develop once and publish everywhere, natively (iOS and Android) and through a browser (HTML5.)</p>
<p>Authors are typically faced with too many decisions in regard to mobile deployment: Do I host my content on existing servers? Do I require learners to download content to their devices on every access (html5)? Do I create and distribute native apps where learners download content once and store it locally?</p>
<p>With ZebraZapps authors won’t be forced to compromise.</p>
<p>&nbsp;</p>
<p><strong>Let&#8217;s be honest, mobile is not going anywhere; has there been any discussion about future support for iOS and Android platforms?</strong></p>
<p>Yes, there’s no doubt that mobility is enticing. From mainframe with hardwired terminals, to tele-connected workstations, to desktop computers, to laptops, to tablets, to pads, to phones, to watches, to…? What we’re sure of is that our ingenuity will lead us to new and effective ways to take advantage of technologies as they continue to be more accessible and more convenient.</p>
<p>We see some great successes with information retrieval, performance support, and social learning on mobile devices, but we also hope this is only the tip of the iceberg. As Don Bitzer, creator of the famous PLATO learning system, said long ago, we have to build the capabilities before creative people can determine the subset of requirements.</p>
<p>So, at Allen Interactions, we’re building full functionality into ZebraZapps cross-platform mobility. Designers will be able to experiment with a full range of powerful capabilities, tapping native device capabilities, native performance, and network interactivity. Although this is not a minor undertaking, impressive capabilities are already functional.</p>
<p><strong> </strong></p>
<p>&nbsp;</p>
<p><strong>When can we expect to see these new rollouts?</strong></p>
<p>We are not making release announcements until appropriate to do so, but it’s not too early to begin learning ZebraZapps to determine how you may want to use mobile access.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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			<wfw:commentRss>https://blog.elearnmag.acm.org/?feed=rss2&#038;p=560</wfw:commentRss>
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		<item>
		<title>How to Build Interactivity into eLearning</title>
		<link>https://blog.elearnmag.acm.org/?p=541</link>
		<comments>https://blog.elearnmag.acm.org/?p=541#comments</comments>
		<pubDate>Mon, 23 Sep 2013 19:09:12 +0000</pubDate>
		<dc:creator><![CDATA[Guest]]></dc:creator>
				<category><![CDATA[Design & Development]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Workplace Training]]></category>
		<category><![CDATA[elearning]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[online learning]]></category>
		<category><![CDATA[rapid elearning]]></category>
		<category><![CDATA[rapid interactivity]]></category>
		<category><![CDATA[Raptivity]]></category>

		<guid isPermaLink="false">http://elearnmag.acm.org/blog/?p=541</guid>
		<description><![CDATA[We all know adding meaningful interactivity into eLearning courses allows learners to participate in the learning process, thus creating an enhanced learning environment. But building interactivities can be challenging if you don’t have the right resources, time, or money. In [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>We all know adding meaningful interactivity into eLearning courses allows learners to participate in the learning process, thus creating an enhanced learning environment. But building interactivities can be challenging if you don’t have the right resources, time, or money. In general, there are two ways to build interactions: 1) use a skill-based team, or 2) use a rapid interactivity builder with your authoring tool. Each method has tradeoffs and what you choose depends largely on the type of training you are developing and how important interactivity is in your course.<br />
<span id="more-541"></span></p>
<h2><span style="color: #008080"><strong>How to Build Interactions</strong></span></h2>
<h3><span style="color: #008080">The traditional, skill-based approach</span></h3>
<p>Traditionally, companies have used the skill-based, team approach to build complex, custom eLearning scenarios. A skill-based team consists of an instructional designer, a graphic artist, and a programmer/ developer who all work together to create eLearning courses and interactions. Let’s look at an example of how the team approach is applied when building a course with interactive animations.</p>
<p>An organization needs a new course to teach employees the importance of security. The instructional designer designs the course; the team then comes together and identifies content areas where they would like to build some interactivity. The instructional designer wants a series of simulated situations with images and text and an assessment with audio/visual questions to evaluate learners. The team visualizes and designs how the interactions will work. The final step has the developer build in the interactions. At the end of the process the instructional designer uses an authoring tool, such as Captivate or Articulate, to combine the custom-created interactions—with content, graphics, and media—and turns it into a complete course.</p>
<h3><span style="color: #008080">The rapid, interactivity tool approach</span></h3>
<p>On the other hand, in some companies the eLearning development group is small and solely consists of instructional designers. In this case, the instructional designers have to rely on rapid development software tools to build their eLearning courses. One such tool is an “<em>interactivity builder</em>,” which enables designers to build interactivity into their courses. An interactivity builder has a library of pre-built interactions, which users can view and use in existing eLearning courses. To use this tool, a user selects an interaction design template, inputs content and media, publishes the finished interaction in the desired format, and inserts it into eLearning content using an authoring tool or just plain PowerPoint.</p>
<p>Many companies with smaller training groups are using these tools more and more to add interactivity into their eLearning, especially when considering the costs of custom-built eLearning solutions. Interactivity builder tools can save time and programming effort that would otherwise be required to custom develop each interaction. These tools are created with reuse in mind, making them cost effective.</p>
<p>Here is an example of how an instructional designer would use an interactivity builder: An organization needs a new course to teach employees the importance of security.  The instructional designer works with the security team to define the learning objectives. The designer creates the content and decides to include three interactions in the course. Browsing the interactivity builder library, the designer chooses a simulated situation template with images and text and an assessment with audio/visual questions. The customized template includes the designer’s own content and media assets. The final step is to import the interactions into the authoring tool. The designer then builds the rest of the course.</p>
<h2><span style="color: #008080"><strong>Interactivity Building Tradeoffs</strong></span></h2>
<p>As you can see, the two methods of creating interactions are very different. Each may be the appropriate choice, depending on circumstances. Below is a list of tradeoffs and advantages for using either a skill-based team or an interactivity builder to create interactions.</p>
<h3><span style="color: #008080">Tradeoffs using a skill-based team:</span></h3>
<ul>
<li><strong>Resources.</strong> If you have a team in place, great! Unfortunately, not all companies keep a diverse training team onsite. If you go with this option, you will spend time reviewing and hiring trained professionals and maintaining the larger team.</li>
<li><strong>Time.</strong> Designing and developing custom interactions is a very time consuming process and can take months.</li>
<li> <strong>Cost.</strong> Building and testing interactions requires a lot of development time, which adds more expense.</li>
<li><strong>Less or no interactivity.</strong> When teams are short staffed or working against tight deadlines, they often find themselves focusing on just getting the course done and out the door, thereby eliminating interactivity that may enhance learning. This is a huge risk because interactivity is too important to omit.</li>
</ul>
<h3><span style="color: #008080">Advantages using a skill-based team:</span></h3>
<ul>
<li><strong>Custom designs.</strong> Working together, the team can create a fresh, new design.</li>
<li><strong>Custom design variety.</strong> The developer can create a variety of custom interactions to build interest.</li>
<li><strong>Flexibility and control</strong>. For interactions that are very specific to the course or type of training, a skill-based approach provides more flexibility and control in terms of the functionality. (For example, the U.S. Army needs a customized decision-making scenario to look like a graphic novel, which will be used to strengthen cross-cultural and peacekeeping skills.)</li>
</ul>
<h3><span style="color: #008080">Tradeoffs using a rapid interactivity builder:</span></h3>
<ul>
<li><strong>Less control and flexibility.</strong> The interactions are pre-built as compared to programming custom interactions. Although a great deal of customization capability is built in, when compared to using a programming language for custom developing to specifications, it may appear limited.</li>
</ul>
<h3><span style="color: #008080">Advantages using a rapid interactivity builder:</span></h3>
<ul>
<li><strong>Time. </strong>Less time is spent developing interactions, therefore the developer can focus time on building custom technical pieces for the course website.<strong> </strong></li>
<li><strong>Cost. </strong>Lower development costs mean a large staff is not needed and, generally, courses are developed more quickly.<strong> </strong></li>
<li><strong>Reuse. </strong>The interaction design templates can be easily reused and customized to suit your content<strong> </strong></li>
<li><strong>Productivity. </strong>Team productivity increases. Subject matter experts and instructional designers can create an interaction and insert it themselves.<strong> </strong></li>
</ul>
<h2><span style="color: #008080">What’s the Answer?</span></h2>
<p>Quality interactions are essential to engage learners. However, how you create them depends on your resources, budget, time, or need for a custom scenario. A skill-based team may be appropriate, if you have the resources and your company requires custom-build interactions. However, as often times is the case, if you have limited resources but need interactivity in your courses, then an interactivity builder is a good choice; it enables you to do more with less.</p>
<p><em>This is a guest post by Janhavi Padture on behalf of Harbinger Group.  Janhavi has more than 17 years experience in the information technology field with a focus on web development, project management and marketing. At Harbinger, Janhavi has been involved in strategy, marketing, CRM and new product initiatives including Raptivity®, YawnBuster®, and TeemingPod®. Janhavi has spoken at various industry conferences (and local groups on topics pertaining to online learning. Janhavi holds a master’s degree in computer science and an MBA.</em></p>
<p>&nbsp;</p>
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		<item>
		<title>ARG &#8211; Canaries in a Coalmine</title>
		<link>https://blog.elearnmag.acm.org/?p=293</link>
		<pubDate>Tue, 01 Nov 2011 08:00:06 +0000</pubDate>
		<dc:creator><![CDATA[Janet Clarey]]></dc:creator>
				<category><![CDATA[Community of Practice]]></category>
		<category><![CDATA[Design & Development]]></category>
		<category><![CDATA[Emerging Technologies]]></category>

		<guid isPermaLink="false">http://elearnmag.acm.org/blog/?p=293</guid>
		<description><![CDATA[The Cornell Lab of Ornithology has come out with an Alternate Reality Game (ARG) called Canaries in a Coal Mine. Created by EdGE (Educational Gaming Environments), the game starts with a futuristic video which, after viewing, players then act on [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.inacoalmine.com/canaries/tryit.php"><img class="alignleft size-full wp-image-295" style="margin: 10px;" title="canaries" src="http://elearnmag.acm.org/blog/wp-content/uploads/2011/11/canaries.jpg" alt="" width="203" height="140" /></a>The Cornell Lab of Ornithology has come out with an Alternate Reality Game (ARG) called <a href="http://www.inacoalmine.com/canaries/tryit.php">Canaries in a Coal Mine</a>. Created by <a href="https://external-wiki.terc.edu/confluence/display/edge/Home">EdGE</a> (Educational Gaming Environments), the game starts with a futuristic video which, after viewing, players then act on messages in the &#8216;real world.&#8217; In the game, players can also play some mini-games about birds including Name That Tune. There&#8217;s a map of community members and bird sightings, chat, forums, new feed, and activities. The mission of the game is to work as a group to solve the mystery behind the video message. It appears to be a work in progress. Registration is required to play. EdGE is located at TERC (Technical Education Research Centers) a not-for-profit math and science education organization and received funding for the came from the National Science Foundation. An interesting new learning environment worth exploring.</p>
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		<title>Innovation Isn&#8217;t Always What You Think It Is</title>
		<link>https://blog.elearnmag.acm.org/?p=255</link>
		<pubDate>Thu, 27 Oct 2011 08:00:30 +0000</pubDate>
		<dc:creator><![CDATA[Janet Clarey]]></dc:creator>
				<category><![CDATA[Community of Practice]]></category>
		<category><![CDATA[Design & Development]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://elearnmag.acm.org/blog/?p=255</guid>
		<description><![CDATA[I haven&#8217;t tried to disable a zombie with a screwdriver but I have used PowerPoint for telling stories (vs. just using it as presentation software). That&#8217;s the gist (kinda) of Tom Kuhlmann&#8217;s post on rapid e-learning tools. Tom illustrates how [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.articulate.com/rapid-elearning/are-you-getting-the-most-value-out-of-your-rapid-e-learning-tools/"><img class="alignleft size-full wp-image-273" style="margin: 10px;" title="01-zombie" src="http://elearnmag.acm.org/blog/wp-content/uploads/2011/10/01-zombie.jpg" alt="" width="270" height="182" /></a>I haven&#8217;t tried to disable a zombie with a screwdriver but I have used PowerPoint for telling stories (vs. just using it as presentation software). That&#8217;s the gist (kinda) of Tom Kuhlmann&#8217;s post on rapid e-learning tools. Tom illustrates how you can extend tools &#8211; like using PowerPoint to create Flash files that can be used in other applications, using labels as clickable choices,  and using a quiz application to build a branching scenario. Innovation exists everywhere. And, as Tom notes, the innovation often comes from user communities. Are you a member of the communities for the tools you use? If not, why?</p>
<p>Link: <a href="http://www.articulate.com/rapid-elearning/are-you-getting-the-most-value-out-of-your-rapid-e-learning-tools/">Are You Getting the Most Value Out of Your Rapid E-Learning Tools?</a> Tom Kuhlmann 10/25/11</p>
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